Tark'ya
[White Wolf: Exalted]
- Name:
Tark'ya ("of the moon", her Lunar name)
- Other
Names: Yugrikho ("snow child", her child-name;
call her this and die)
Athge ("of the owl", her barbarian-name. She's
a bit more forgiving if Forest People or Haltans call her
this. No Exalts and few others better do so though)
- Appearance:
She is almost as androgynous as Luna itself. Whipcord lean
body, muscles stretched tight and close over a light-boned
frame, no hips or bust to speak of. It's easy to mistake
her for male, thanks to her lack of curves and severe features.
Her face is defined by a sharp small nose, large round eyes,
a slash of lips. The clothing she wears doesn't help to
distinguish her sex either - barkcloth here, gauze and spidersilk
there, enough to veil every inch of her pale skin. The coverings
are mottled to blend with the Eastern forests.
She is albino, and her short slight frame hints at the fraility
of her birth - she stands just under five feet. Her skin
is transluscent white, like winter ice, veins pulsing blue
and purple against the surface. Her eyes are eerily unblinking,
round and almost too large for her face, clear sharp rose
in a setting of chill porcelain. There are barest flecks
of gold mixed into the red, noticable only by closest scrutiny.
Her hair is long, the color of spun moonbeams, but often
braided and dyed and tied out of the way.
There are the tattoos. Some are swirling patterns glimmering
silver on her skin. Others are shades of green and brown
and black, marks of the Forest People. There are ritual
scars as well, darkened by plants pressed into the wounds
before they healed. Her body is patterned with these tattoos
and scars, the story of her life in the swirls and dots
and sigils, though bare skin remains aplenty for recording
of future deeds.
Then there is the body paint and the plant dyes, turning
her hair shades of black and green and brown, always with
at least one lock of white remaining. Paints hide her white
skin in swirling patterns and dots that confuse the eye
and aid in her melding with the woods even while they hold
symbolic meaning. This is her camoflague. She braids her
silvery hair with plant fibers, leaves, and feathers. She
wears the claws of the polar bear about one wrist, and the
talons of the owl about her neck.
- Personality:
Tark'ya is a barbarian, a Lunar, and a shaman. She looks
to her own survival first, and to her honor - the two are
equal and inseparable, in her mind. One cannot survive without
honor, not truly. THen again, her brand of honor is that
of Forest People and Lunars, barbarians and the Silver Way.
Not that of civilized weaklings.
She is proud. Oh, is she proud. Her force of will is her
strength. As a child she was looked down upon even as she
was feared thanks to superstition, and she had to fight
to earn genuine respect. She had to work twice as hard to
equal the other tribe members, and now she surpasses them
easily. But among her new people - the Lunar Exalted - she
is ordinary, and little more than a child. She is not even
allocated the fear-respect of superstition, because many
Lunars have strange appearances or come from odd backgrounds.
It's a jolting change, from so high to so low in rank, and
it rankles despite her careful adherance to protocol.
To tell the truth, she's spoiled in a few odd ways. She's
used to high respect and special treatment (though never
lighter treatment - try that and find owl-talons at your
throat), and now she doesn't have it. Respect from mortals
is nothing, though plentiful - what she desires is respect
from Luna's Beloved. So she studies, and trains, and pushes
herself harder yet, seeking ways to get respect. Respect
for her strengths - wits, intelligence, ingenuity.
She knows restraint and can keep a hold on her temper if
she has to - after a brief flare seen in a stiffening spine
and a flash of red eyes. She seems to be ice most times,
sexless and emotionless, but insult or slight her and you'll
see a spark of starfire, burning bright and hot before being
quelled to a simmer. She is patient, and holds a grudge
until she gets revenge or until it's settled in competition.
The Silver Way suits her well, and she follows it to the
letter, and usually to the spirit. She is stubborn. Sheer
orneriness and a sheer refusal to give up has been the only
thing keeping her alive at times. The idea of death is perposterous
- she will not allow death to take her. She never has, and
she'll be damned if she ever will.
She refuses to develop attachments. She sees no point in
them. She will sacrifice much to reach her goals, meat her
ends, and it's easier to sacrifice if there's little you
truly care about. She is self-sufficient, and she looks
out for herself and none other. One day she might discover
a heart beneath that icy skin, but for now there's nothing
but ambition, and determination, and pride.
The
Silver Way
- Never
Flee, Never Surrender
-
Repay Your Debts
-
Be Just and Generous to Those Beneath You
-
Slay Not Your Brothers and Sisters
-
Defend What Is Yours
-
Honor Your Word to the Deserving
Lesser
traditions of Lunars/barbarians that aren't necessarily part
of the Silver Way are those of territory, gatherings, blood
debt, ritual duels, mating, raiding, spirituality, the ritual
hunt, and the unfettering.
Character
Sheet
-
Name: Tark'ya
- Concept:
Shaman of the Forest People
-
Player: Danielle
-
Caste: No Moon (Lunar)
-
Nature: Survivor
-
Totem: Snowy Owl
Attributes
- Str
2 (3), Dex 4 (5), Sta 2 (4)
-
Cha 3, Manip 4, Appear 3
-
Percep 4, Int 4, Wits 4
Abilities
- War
Archery 1, Athletics 2, Awareness 4
Dodge 2, Endurance 1, Martial Arts 1
Melee 1, Resistance 1, Thrown 2
-
Life
Craft Alchemy 1, Craft Enchantment 1, Linguistics 3,
Performance 1, Presence 1, Socialize 2,
Stealth 2, Survival 4
- Wisdom
Lore 2, Medicine 3, Occult 3
Specialties:
Tree Movement (Athletics) 2, 1st Age (Lore) 1, Religion (Lore)
1, Spirits (Occult) 2, Fair Folk (Occult) 1, Herbal (Craft
Alchemy) 1
Advantages
-
Backgrounds: Mentor 1, Heart's Blood 3, Renown 1, Influence
(Forest People) 1, Resources (herbs, poisons) 2
-
Willpower 8
-
Virtues: Compassion 2, Temperance 2, Conviction 3, Valor
3
-
Renown: Succor 5, Mettle 8, Cunning 6, Glory 6
- Essence
2 (Personal 18, Peripheral 43)
- Virtue
Flaw: Heartless Weasel
Weapons:
Ironwood Spear, War Boomerang
Armor:
Barkcloth Buff Jacket
Soak: B 6 / L 5
Heath Levels: -0, -1, -1, -2, -2, -4, Incap
Heart's
Blood: Snowy owl, black mamba, river otter, pike, polar
bear, snowshoe hare, resus (sp?) monkey, marsh deer, harpy
eagle, wolf, alligator, jaguar
Languages:
Tribal Tongues (Forest People, Arczekhi, 10 Tribes of the
Oak); Old Realm; Forest Tongue; Rivertongue
Charms
-
Finding the Spirit's Shape (1m cost, instant duration, reflexive)
-
Deadly Beastman Transformation (5m cost, instant duration,
reflexive)
-
Eagle Eye Advantage (2m cost, instant duration, supplemental)
-
Sense Sharpening (1m cost, 1 day duration, simple)
-
Spirit Scenting (2m cost, 1 scene duration, simple)
-
Heightened Sight (5m cost, 10 turn duration, simple)
-
Body Weapon (1m cost, instant duration, supplemental)
-
Hide of the Cunning Hunter (1m cost, 1 day duration, simple)
-
Bowing Reed (4m cost, instant duration, reflexive)
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