Baelvan
[D&D]
Name Meaning:
Forest-Guardian
Appearance:
Baelvan is tall for a half-elf, built almost more like a human,
with a heavier muscular structure and a wider frame than most
elves. But his elven heritage is obvious too, in the gently
tapered ears, the artistic hands, the almond-shaped eyes.
He only shaves when he’s going to be around people,
which is rare, so he often has a dark brown-black growth of
beard, though it’s not thick and bushy as a human’s,
instead almost as silken as his hair.
His dark brown hair is long, uncut, braided here and there
with barred brown-and-white feathers. His eyes are a brown
so light as to be almost gold, though that may stem from his
favored wildshaping forms—hawk and leopard. His skin
is a copper shade, with hints of green in certain light that
bely his wood elf heritage, his skin sylvan-smooth, though
it should perhaps be weathered from wind and sun and living
in the wilds. He carries scars from battles and scars from
the everyday wear and tear of the woods. He dresses in earth
tones, simple and unadorned, mostly deerhide.
He moves with silent feline grace, eyes piercing, missing
nothing; he moves with elven pride, some might say haughtiness,
though it’s more just proud aloofness. He does not smile,
or laugh; he does not talk often. He is a person of few words,
and his movements and gaze and something undefinable gives
off the sense of wildness, ferality, a sleeping power held
barely in control, like a lounging jaguar’s coiled menace.
Personality:
He is dispassionate. He is dedicated. Nature is his god, his
liege, his lover, his life. It commands all his loyalty and
all his heart. He is balance, and he lives by nature and balance.
If the world tends too far to good, he works to rebalance
it with evil. If it tends too far to evil, he works to rebalance
it with good.
But the world is a big thing to keep track of—hard to
do when residing in the depths of forests. So he focuses on
smaller things. Focuses on keeping his patch of nature pure,
free of man’s influence; focuses on whatever group of
people he’s with, and the places he travels, balancing
what he sees when he can.
Nature is not to be contradicted. What happens, happens; it’s
only if something unnatural interferes that Baelvan allows
himself to act. Undead are unnatural, most magicks are unnatural.
Other races trying to destroy the forests and replace it with
buildings and population-choked cities—that counts as
unnatural, something to be stopped. But a wild bear attacking
a careless human? That’s perfectly natural, and something
in which Baelvan will not interfere; if the human survives,
it’s not Baelvan’s job to heal him.
And battle? It depends on the situation, of course; Baelvan
will take whichever side necessary to correct the balance
of good and evil. Adventuring and dungeon-crawling? So the
rogue set off a trap and broke his leg. That’s his own
carelessness, and fate; Baelvan should not heal him. Baelvan
himself set off a trap and was badly burned? He won’t
heal himself, and won’t let anyone else heal him. It’s
a rare situation where he’ll allow himself to be healed,
even in times when one might argue that it won’t violate
balance or won’t violate the whims of fate to heal him,
which perhaps indicates a sort of martyrdom, almost a death-wish
or a pain-wish—atonement, perhaps? Suicide is a violation
of nature, but Baelvan seems to think that magickal healing
is, as well. And certainly resurrecting someone is a violation
of the natural way of things!
The half-elf’s dispassionate demeanor perhaps stems
from his almost obsessive need for self-control. Emotion,
passion—these are things of weakness, and lead to disaster.
So much stems from emotion and lack of control: war, the very
ideas of good and evil, all that causes imbalance. If no one
let their emotions control them, if no one let their desires
or weaknesses influence their actions, then there would be
no good or evil; all would be in perfect balance. Or that’s
how Baelvan sees it. He knows most people, especially humans
and their ilk, will never be sensible enough to follow this
ideal; he knows it is the nature of most races to tend towards
either good or evil. So he doesn’t bother with trying
to convince anyone of his opinions; he simply acts to keep
the balance. No matter what that requires.
Background:
He was born to a wood-elf mother, the product of rape as most
half-wood-elves are, raised among wood-elves to love nature
and guard it and protect it. The lessons of nature and the
dearness of it were perhaps drilled into him harder than any
other, as humans are known not to respect nature, and so the
wood-elves made sure his human nature would not manifest.
But it did, nonetheless—not in any desire to harm nature,
but in anger. A burst of anger, hot and uncontrolled, born
of pent-up resentment for the unspoken mistrust, the constant
reminders that he was not elven, he was no better than human.
Born of his human nature, the passionate emotional aspect
of humanity foreign to the long-lived elves. Anger like that,
boiling under pressure, cannot remain checked forever—it
exploded in mindless violence: the death of a young elf by
his hands.
He was banished, by ruling of the elves and by his own wishes.
He probably would have been slain, had his mother not begged
for his life, had it not been for the innate elven respect
for all life. He’d already been training as a druid
at the time; now he threw himself into his studies and into
nature. A lack of passion was the key, he decided; emotion
caused the world’s problems, and a lack of self-control
caused imbalance. So he worked at building up an iron control
over his emotions, his human nature, his desires and his very
sense of self. Denial of the self—that would give him
control…
But it didn’t. He was naturally a creature of powerful
emotion, and it was impossible to suppress that forever. There
would be periods of calm and emotional numbness, for months
even—but deep inside, beneath his subconscious, the
emotional pressure would build, and eventually explode.
He found the solution in wildshaping.
Shapeshifting. Taking the form of an animal, living as a creature
of the wild, even if only for a few hours. As an animal, he
could give himself over to the shape’s instincts; he
could hunt, he could race the wind as a hawk, kill as a cat.
He could let out all the inner tension through the primal
patterns. Wildshaping became his refuge, his outlet; the form
of beasts felt truer than his own bastard half-elf, half-man
body with all its emotions and higher thinking. He even learned
to banish the guilt that came when he returned to his senses
and his true form and found himself standing over a dead body—animal,
humanoid, goblinoid, or whatever else. Wildshaping was an
excuse for anger’s release, to drop the iron control
for a time, and when he returned to his true form, it was
easier to remain utterly dispassionate.
Baelvan prefers the humid heat of the southern forests, rainforests—that’s
where he found his companion, the leopard that is heartkin.
He has traveled, to be sure, even to the more northern reaches,
to snow-swept tundra—though never too far north, and
never for long. Winter is not his favorite time of year, by
all means! He has visited the plains, and the temperate forests,
but he prefers the tropics. He has not yet seen the golden
expanses of the desert or the cracked earth of the wastelands,
nor the endless waters of the sea.
Animal Companion
Name: Si’ethar
Name Meaning: Cat-Friend
Species: Leopard
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